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Algorithm of Reinforcement Learning using RSL (Reinforcement Signal Learning)

 Pajuhaan
Author Pajuhaan
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Reinforcement Learning with Artificial Neural Networks is a powerful approach for decision-making in dynamic environments. It involves training an agent through trial and error using rewards as feedback. The Reinforcement Signal Learning (RSL) approach is a specific technique that enhances RL by improving how the agent processes reinforcement signals.

Algorithm of RL with ANN and RSL


1. Initialize the Environment and the Agent

  • Define the state space SS and action space AA.
  • Initialize a policy πθ(s)\pi_\theta(s), represented by a neural network with weights ΞΈ\theta.
  • Initialize the Q-function Q(s,a)Q(s, a), which estimates the value of taking action aaa in state sss.
  • Initialize an empty replay buffer (if using experience replay).

2. Observe and Take Action

  • The agent observes the initial state s0s_0​.
  • Select an action ata_tat​ using the policy πθ(s)\pi_\theta(s), which can be:
    • Deterministic: at=argmaxaQ(st,a).
    • Stochastic (e.g., using Ο΅\epsilonΟ΅-greedy or softmax exploration).
  • Execute action ata_tat​ and move to the next state st+1s_{t+1}​.
  • Receive reward rtr_t.

3. Reinforcement Signal Learning (RSL) for Reward Processing

  • Traditional RL Reward: Use rtr_trt​ directly to update weights.
  • RSL Enhanced Reward Processing:
    • Apply normalization or adaptive scaling to rtr_t.
    • Use a reward shaping function to improve learning speed.
    • Apply temporal discounting: Rt=rt+Ξ³rt+1+Ξ³2rt+2+…R_t = r_t + \gamma r_{t+1} + \gamma^2 r_{t+2} + \dots
    • If using advantage functions, compute: At=Q(st,at)βˆ’V(st)A_t = Q(s_t, a_t) - V(s_t)
  • Update the experience buffer (if applicable).

4. Train the ANN (Policy or Q-network)

  • Compute the target value:
    • For Value-Based RL (Q-learning, DQN): yt=rt+Ξ³max⁑aβ€²Q(st+1,aβ€²)y_t = r_t + \gamma \max_{a'} Q(s_{t+1}, a')
      • Update Q-network using Mean Squared Error (MSE) loss: L(ΞΈ)=1Nβˆ‘(ytβˆ’Q(st,at))2L(\theta) = \frac{1}{N} \sum (y_t - Q(s_t, a_t))^2
    • For Policy-Based RL (Policy Gradient, PPO, A2C):
      • Compute policy gradient: βˆ‡ΞΈJ(ΞΈ)=βˆ‘tAtβˆ‡ΞΈlog⁑πθ(at∣st)\nabla_\theta J(\theta) = \sum_t A_t \nabla_\theta \log \pi_\theta(a_t | s_t)
      • Update weights using gradient ascent.

5. Experience Replay (Optional)

  • Store the tuple (st,at,rt,st+1)(s_t, a_t, r_t, s_{t+1}) in memory.
  • Sample minibatches from memory for training (DQN, DDQN, PPO).
  • Use target networks for stability in Q-learning methods.

6. Repeat Until Convergence

  • Continue interacting with the environment.
  • Optimize the neural network based on updated rewards.
  • Reduce exploration over time (Ο΅\epsilonΟ΅-decay or entropy regularization).

Key Enhancements with RSL

  • Adaptive reward shaping to prevent sparse rewards.
  • Normalization of rewards to prevent instability.
  • Temporal credit assignment to distribute reward signals over time.
  • Gradient-based updates using adjusted reinforcement signals.


Below is a sample environment and training script for a Reinforcement Learning task in NVIDIA IsaacSim + IsaacLab. The sample includes commands for both playing (running the trained policy) and training the agent in the Isaac-Velocity-Rough-Unitree-Go1-v0 environment.

Isaac-Velocity-Rough-Unitree-Go1-v0

This environment, provided by IsaacSim + IsaacLab (NVIDIA), is designed for training a Unitree Go1 robot to navigate rough terrain at a specified velocity. The robot uses reinforcement learning methods from RSL RL. Below are sample commands to play a trained policy and to train a new policy from scratch or resume training.

Play

Play

Use the following command to run the trained policy and observe its behavior in the environment:

isaaclab.bat -p scripts/reinforcement_learning/rsl_rl/play.py \
--task=Isaac-Velocity-Rough-Anymal-C-v0 \
--num_envs 1 \
--checkpoint D:\python-projects\IsaacLab\logs\rsl_rl\anymal_c_rough\2025-02-03_22-23-04\model_250.pt
Note: Update the environment name (Isaac-Velocity-Rough-Unitree-Go1-v0), checkpoint paths, and resume steps according to your project setup.

Train

Use the following command to start (or resume) training the policy:

isaaclab.bat -p scripts/reinforcement_learning/rsl_rl/train.py \
--task=Isaac-Velocity-Rough-Anymal-C-v0 \
--headless \
--resume=850





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 Pajuhaan
Author Pajuhaan
Published at: February 07, 2025 February 07, 2025

More insight about Algorithm of Reinforcement Learning using RSL (Reinforcement Signal Learning)

More insight about Algorithm of Reinforcement Learning using RSL (Reinforcement Signal Learning)